“This configuration concept supports the notion of the satlet keeping overall system costs down by providing not just an interface, but a complete programmable ‘space ready’ payload support system.”Īt first glance, it may seem that multiple satlets (each weighing 7 kg) would increase the overall mass of the spacecraft substantially, leading to a more expensive launch. “Access to space should be so cost-effective that even small companies or colleges can get their payload delivered,” Jaeger points out. Jaeger says that he wants to make space as accessible as the Internet by providing a satellite constellation that would allow anyone to view HD quality images or data in near-real-time from their handheld device. “We make a whole vehicle that has little pieces dying – it’s like a cut in the skin – you can still operate,” says Talbot Jaeger, founder of the California-based startup which aims to develop a low-cost non-continuous production system with an across-the-globe order delivery timeline of 90 days. So, on one hand, you have a standardized smallsat, and on the other, you have the flexibility of molding it any way you wish to. Think of the HISat (or satlet) as an embryonic human cell (or a Transformer!) that can become whatever it needs to be on demand. So, if one component were to fail, another would take over its function with a few tweaks in the software.Īt NovaWurks, this concept is known as Hyper-Integrated Satlet (HISat) technology. Each of these modules would be equipped with everything a smallsat needs to operate – battery, data processing, propulsion, communications, thermal control, the works. Now imagine, if that satellite’s payload were to be enveloped in identical cubesat modules instead of being integrated with a conventional bus. Even then, the satellite’s lifespan got shortened by a year and the company lost $50 to $70 million in recovery, repair costs, and revenues. ![]() It took the talented engineers at Telsat seven whole months to restore the latter through an innovative ground control system. While the backup guidance system on one of the satellites restored its service some 8 hours later, the second satellite’s backup system simply failed to activate. As a result, the primary gyroscopic guidance system on both the satellites became permanently damaged, making the satellites spin out of control. ![]() If you have any questions feel free to tweet me at you have something you think would be interesting to share with the Pusher community? If you’d like to write a guest post drop us a line at team with your idea.In January 1994, two of Canada’s Telsat communications satellites became victims of spacecraft charging – a phenomenon where a satellite charges to an electrical potential relative to its surroundings. – Persistence! So where can I see it already?!Īll the code is available on GitHub and the game can be played at. – Show other players, maybe add battling with each other – Use the catch rate calculation to improve the attack screen with fight/catch mechanics I have a little list of planned features if I get the chance: const modal = document.getElementById('modal') ĭocument.querySelector('body').addEventListener('click', show) This then created an image overlaying the map that I could attach an event handler to in order to trigger a modal window to start the “fight”. Using Mapbox GL I was able to easily add sprites to the map using an image and some coordinates: var marker = new mapboxgl.Marker(createSprite(data)) Rotation of the map is still allowed though. As with the original Pokémon GO I wanted to make it so that players actually had to move around so manual movement of the map was blocked and the zoom level was limited. ![]() I settled on using Mapbox for the maps as it had a pretty nice JavaScript library and was the first that I found out how to prevent manual movement of the map. The game is built using Mapbox for the maps, Pokéapi for the Pokémon data and sprites and Pusher to handle sending out the locations to all players. ⚠️ Warning: I used a fair amount of ES6 features while building this so it’s likely it’ll only work in modern browsers (possibly only Chrome as that’s what I used). My plan for the day? To make a Pokémon GO clone using web technologies! We asked Marcus if he would put together a blog post to show everyone how he built his Pokémon GO clone using Pusher and web technologies. Loads of awesome things were built (which you can see here) including Marcus’s Pokémon GO clone. Game Dev Day gave everyone a chance to have fun throwing together games and virtual reality experiences using web technologies. Last Saturday saw second Summer of Hacks 2016 event take place. This is a guest post from our friend Marcus Noble.
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